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Whispersilk Cloak
10th Edition
(U)
Collector #: 345
FOIL
|
Artifact - Equipment
|
Equipped creature is unblockable and has shroud. (It can't be the target of spells or abilities.) Equip (: Attach to target creature you control. Equip only as a sorcery.) |
|
Grave Pact
10th Edition
(R)
Collector #: 144
FOIL
|
Enchantment
|
Whenever a creature you control is put into a graveyard from the battlefield, each other player sacrifices a creature. | |
Angelic Chorus
10th Edition
(R)
Collector #: 004
FOIL
|
Enchantment
|
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. | |
Bandage
10th Edition
(C)
Collector #: 009
FOIL
|
Instant
|
Prevent the next 1 damage that would be dealt to any target this turn. Draw a card. |
|
Coat of Arms
10th Edition
(R)
Collector #: 316
FOIL
|
Artifact
|
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) | |
Lord of the Undead
10th Edition
(R)
Collector #: 155
FOIL
|
2/2 Creature - Zombie
|
Other Zombie creatures get +1/+1. , : Return target Zombie card from your graveyard to your hand. |
|
Windborn Muse
10th Edition
(R)
Collector #: 060
FOIL
|
2/3 Creature - Spirit
|
Flying (This creature can't be blocked except by creatures with flying or reach.) Creatures can’t attack you unless their controller pays for each creature they control that’s attacking you. |
|
Elvish Champion
10th Edition
(R)
Collector #: 261
FOIL
|
2/2 Creature - Elf
|
Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) | |
Loxodon Warhammer
10th Edition
(R)
Collector #: 332
FOIL
|
Artifact - Equipment
|
Equipped creature gets +3/+0 and has lifelink and trample. (When it deals damage, you gain that much life. If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Equip (: Attach to target creature you control. Equip only as a sorcery.) |
|
Mortal Combat
10th Edition
(R)
Collector #: 160
FOIL
|
Enchantment
|
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. | |
Siege-Gang Commander
10th Edition
(R)
Collector #: 234
FOIL
|
2/2 Creature - Goblin
|
When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield. , Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target. |
|
Hypnotic Specter
10th Edition
(R)
Collector #: 151
FOIL
|
2/2 Creature - Specter
|
Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. |
|
Head Games
10th Edition
(R)
Collector #: 148
FOIL
|
Sorcery
|
Target opponent puts the cards from their hand on top of their library. Search that player’s library for that many cards. The player puts those cards into their hand, then shuffles. | |
Hurkyl's Recall
10th Edition
(R)
Collector #: 088
FOIL
|
Instant
|
Return all artifacts target player owns to their hand. | |
Primal Rage
10th Edition
(U)
Collector #: 286
FOIL
|
Enchantment
|
Creatures you control have trample. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) | |
Peek
10th Edition
(C)
Collector #: 094
FOIL
|
Instant
|
Look at target player's hand. Draw a card. |
|
Steel Golem
10th Edition
(U)
Collector #: 344
FOIL
|
3/4 Artifact Creature - Golem
|
You can't cast creature spells. | |
Mortivore
10th Edition
(R)
Collector #: 161
FOIL
|
*/* Creature - Lhurgoyf
|
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. : Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
|
Skyshroud Ranger
10th Edition
(C)
Collector #: 297
FOIL
|
1/1 Creature - Elf Ranger
|
: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery. | |
Yavimaya Coast
10th Edition
(R)
Collector #: 363
FOIL
|
Land
|
: Add to your mana pool. : Add or to your mana pool. Yavimaya Coast deals 1 damage to you. |
|
Cephalid Constable
10th Edition
(R)
Collector #: 072
FOIL
|
1/1 Creature - Cephalid Wizard
|
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. | |
Relentless Assault
10th Edition
(R)
Collector #: 225
FOIL
|
Sorcery
|
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. | |
Mind Bend
10th Edition
(R)
Collector #: 093
FOIL
|
Instant
|
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect doesn't end at end of turn.) | |
Upwelling
10th Edition
(R)
Collector #: 306
FOIL
|
Enchantment
|
Mana pools don't empty as steps and phases end. | |
Citanul Flute
10th Edition
(R)
Collector #: 315
FOIL
|
Artifact
|
, : Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library. | |