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Guardian of Faith
Adventures in the Forgotten Realms
(R)
Collector #: 018
FOIL
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3/2 Creature - Spirit Knight
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Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. |
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Circle of Dreams Druid
Adventures in the Forgotten Realms
(R)
Collector #: 176
FOIL
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2/1 Creature - Elf Druid
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: Add for each creature you control. | |
Druid Class
Adventures in the Forgotten Realms
(U)
Collector #: 180
FOIL
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(Gain the next level as a sorcery to add its ability.) Whenever a land enters the battlefield under your control, you gain 1 life. : Level 2 You may play an additional land on each of your turns. : Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land. |
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Treasure Vault
Adventures in the Forgotten Realms
(R)
Collector #: 261
FOIL
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Artifact Land
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: Add . , , Sacrifice Treasure Vault: Create X Treasure tokens. |
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Old Gnawbone
Adventures in the Forgotten Realms
(M)
Collector #: 197
FOIL
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7/7 Legendary Creature - Dragon
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Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens. |
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Teleportation Circle
Adventures in the Forgotten Realms
(R)
Collector #: 039
FOIL
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Enchantment
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At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control. | |
Delina, Wild Mage
Adventures in the Forgotten Realms
(R)
Collector #: 138
FOIL
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3/2 Legendary Creature - Elf Shaman
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Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20. 1–14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature." 15–20 | Create one of those tokens. You may roll again. |
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Den of the Bugbear
Adventures in the Forgotten Realms
(R)
Collector #: 254
FOIL
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Land
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If you control two or more other lands, Den of the Bugbear enters the battlefield tapped. : Add . : Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land. |
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Xorn
Adventures in the Forgotten Realms
(R)
Collector #: 167
FOIL
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3/2 Creature - Elemental
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If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. | |
The Deck of Many Things
Adventures in the Forgotten Realms
(M)
Collector #: 241
FOIL
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Legendary Artifact
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, : Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1-9: Return a card at random from your graveyard to your hand. 10-19: Draw two cards. 20: Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game. |
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Tiamat
Adventures in the Forgotten Realms
(M)
Collector #: 235
FOIL
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7/7 Legendary Creature - Dragon God
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Flying When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle. |
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Wizard Class
Adventures in the Forgotten Realms
(U)
Collector #: 081
FOIL
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. : Level 2 When this Class becomes level 2, draw two cards. : Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control. |
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Fighter Class
Adventures in the Forgotten Realms
(R)
Collector #: 222
FOIL
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put into your hand, then shuffle. : Level 2 Equip abilities you activate cost less to activate. : Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able. |
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Hive of the Eye Tyrant
Adventures in the Forgotten Realms
(R)
Collector #: 258
FOIL
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Land
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If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped. : Add . : Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land. |
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Rogue Class
Adventures in the Forgotten Realms
(R)
Collector #: 230
FOIL
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. : Level 2 Creatures you control have menace. : Level 3 You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells. |
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The Book of Exalted Deeds
Adventures in the Forgotten Realms
(M)
Collector #: 004
FOIL
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Legendary Artifact
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At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying. , , Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery. |
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Tasha's Hideous Laughter
Adventures in the Forgotten Realms
(R)
Collector #: 078
FOIL
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Sorcery
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Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more. | |
Acererak the Archlich
Adventures in the Forgotten Realms
(M)
Collector #: 087
FOIL
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5/5 Legendary Creature - Zombie Wizard
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When Acererak the Archlich enters the battlefield, if you haven't completed the Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature. |
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Xanathar, Guild Kingpin
Adventures in the Forgotten Realms
(M)
Collector #: 239
FOIL
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5/6 Legendary Creature - Beholder
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At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though ti were mana of any color to cast spells this way. | |
Unexpected Windfall
Adventures in the Forgotten Realms
(C)
Collector #: 164
FOIL
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Instant
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As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") |
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Hobgoblin Bandit Lord
Adventures in the Forgotten Realms
(R)
Collector #: 147
FOIL
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2/3 Creature - Goblin Rogue
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Other Goblins you control get +1/+1. , : Hobgoblin Bandit Lord deals damage equal to the number of Goblins that enter the battlefield under your control this turn to any target. |
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Hall of Storm Giants
Adventures in the Forgotten Realms
(R)
Collector #: 257
FOIL
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Land
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If you control two or more lands, Hall of Storm Giants enters the battlefield tapped. : Add . : Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) |
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Lair of the Hydra
Adventures in the Forgotten Realms
(R)
Collector #: 259
FOIL
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Land
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If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. : Add . : Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0. |
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Ebondeath, Dracolich
Adventures in the Forgotten Realms
(M)
Collector #: 100
FOIL
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5/2 Legendary Creature - Zombie Dragon
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Flash Flying Ebondeath, Dracolich enters the battlefield tapped. You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn. |
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Battle Cry Goblin
Adventures in the Forgotten Realms
(U)
Collector #: 132
FOIL
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2/2 Creature - Goblin
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: Goblins you control get +1/+0 and gain haste until end of turn. Pack tactics - Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking. |
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