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Possibility Storm
Dragon's Maze
(R)
Collector #: 034
FOIL
|
Enchantment
|
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with Possibility Storm on the bottom of their library in a random order. | |
Maze's End
Dragon's Maze
(M)
Collector #: 152
FOIL
|
Land
|
Maze's End enters the battlefield tapped. : Add to your mana pool. , , Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game. |
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Voice of Resurgence
Dragon's Maze
(M)
Collector #: 114
FOIL
|
2/2 Creature - Elemental
|
Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control." |
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Crypt Incursion
Dragon's Maze
(C)
Collector #: 023
FOIL
|
Instant
|
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way. | |
Master of Cruelties
Dragon's Maze
(M)
Collector #: 082
FOIL
|
1/4 Creature - Demon
|
First strike, deathtouch Master of Cruelties can only attack alone. Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat. |
|
Riot Control
Dragon's Maze
(C)
Collector #: 006
FOIL
|
Instant
|
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn. | |
Mirko Vosk, Mind Drinker
Dragon's Maze
(R)
Collector #: 085
FOIL
|
2/4 Legendary Creature - Vampire
|
Flying Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard. |
|
Zhur-Taa Druid
Dragon's Maze
(C)
Collector #: 120
FOIL
|
1/1 Creature - Human Druid
|
: Add to your mana pool. Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent. |
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Ral Zarek
Dragon's Maze
(M)
Collector #: 094
FOIL
|
Legendary Planeswalker - Ral
|
[+1]: Tap target permanent, then untap another target permanent. [-2]: Ral Zarek deals 3 damage to any target. [-7]: Flip five coins. Take an extra turn after this one for each coin that comes up heads. |4| |
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Zhur-Taa Ancient
Dragon's Maze
(R)
Collector #: 119
FOIL
|
7/5 Creature - Beast
|
Whenever a player taps a land for mana, that player adds one mana of any type that land produced. | |
Tithe Drinker
Dragon's Maze
(C)
Collector #: 109
FOIL
|
2/1 Creature - Vampire
|
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) |
|
Breaking // Entering
Dragon's Maze
(R)
Collector #: 124
FOIL
|
/
Sorcery
|
Breaking: Target player mills eight cards. Entering: Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |
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Trait Doctoring
Dragon's Maze
(R)
Collector #: 018
FOIL
|
Sorcery
|
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
|
Reap Intellect
Dragon's Maze
(M)
Collector #: 095
FOIL
|
Sorcery
|
Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player’s graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. | |
Wear // Tear
Dragon's Maze
(U)
Collector #: 135
FOIL
|
/
Instant
|
Wear: Destroy target artifact. Tear: Destroy target enchantment Fuse (You may cast one or both halves of this card from your hand.) |
|
Hidden Strings
Dragon's Maze
(C)
Collector #: 012
FOIL
|
Sorcery
|
You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
|
Render Silent
Dragon's Maze
(R)
Collector #: 096
FOIL
|
Instant
|
Counter target spell. Its controller can't cast spells this turn. | |
Varolz, the Scar-Striped
Dragon's Maze
(R)
Collector #: 112
FOIL
|
2/2 Legendary Creature - Troll Warrior
|
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) Sacrifice another creature: Regenerate Varolz, the Scar-Striped. |
|
Sire of Insanity
Dragon's Maze
(R)
Collector #: 104
FOIL
|
6/4 Creature - Demon
|
At the beginning of each end step, each player discards their hand. | |
Notion Thief
Dragon's Maze
(R)
Collector #: 088
FOIL
|
3/1 Creature - Human Rogue
|
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card. |
|
Progenitor Mimic
Dragon's Maze
(M)
Collector #: 092
FOIL
|
0/0 Creature - Shapeshifter
|
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it has “At the beginning of your upkeep, if this creature isn’t a token, create a token that’s a copy of this creature.” | |
Teysa, Envoy of Ghosts
Dragon's Maze
(R)
Collector #: 108
FOIL
|
4/4 Legendary Creature - Human Advisor
|
Vigilance, protection from creatures Whenever a creature deals combat damage to you, destroy that creature. Put a 1/1 white and black Spirit creature token with flying onto the battlefield. |
|
Goblin Test Pilot
Dragon's Maze
(U)
Collector #: 074
FOIL
|
0/2 Creature - Goblin Wizard
|
Flying :Goblin Test Pilot deals 2 damage to any target chosen at random. |
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Armed // Dangerous
Dragon's Maze
(U)
Collector #: 122
FOIL
|
/
Sorcery
|
Armed: Target creature gets +1/+1 and gains double strike until end of turn. Dangerous: All Creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.) |
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Advent of the Wurm
Dragon's Maze
(R)
Collector #: 051
FOIL
|
Instant
|
Put a 5/5 green Wurm creature token with trample onto the battlefield. | |