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Night's Whisper
Duel Decks: Jace Vs. Vraska
(U)
Collector #: 068
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Sorcery
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You draw two cards and you lose 2 life. | |
Spawnwrithe
Duel Decks: Jace Vs. Vraska
(R)
Collector #: 055
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2/2 Creature - Elemental
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Trample Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield. |
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Vinelasher Kudzu
Duel Decks: Jace Vs. Vraska
(R)
Collector #: 050
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1/1 Creature - Plant
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Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu. | |
Ohran Viper
Duel Decks: Jace Vs. Vraska
(R)
Collector #: 057
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1/3 Snow Creature - Snake
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Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. Whenever Ohran Viper deals combat damage to a player, you may draw a card. |
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Swamp (82 D)
Duel Decks: Jace Vs. Vraska
(L)
Collector #: 082
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Basic Land - Swamp
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Spelltwine
Duel Decks: Jace Vs. Vraska
(R)
Collector #: 034
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Sorcery
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Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine. | |
Tragic Slip
Duel Decks: Jace Vs. Vraska
(C)
Collector #: 066
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Instant
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Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. |
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Aeon Chronicler
Duel Decks: Jace Vs. Vraska
(R)
Collector #: 017
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*/* Creature - Avatar
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Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend —. X can't be 0. Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card. |
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Acidic Slime
Duel Decks: Jace Vs. Vraska
(U)
Collector #: 064
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2/2 Creature - Ooze
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. |
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Jace, Architect of Thought (Foil)
Duel Decks: Jace Vs. Vraska
(M)
Collector #: 001
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Legendary Planeswalker - Jace
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[+1]: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. [-2]: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. [-8]: For each player, search that player’s library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs. |4| |
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Assassin Token
Duel Decks: Jace Vs. Vraska
(S)
Collector #: 001
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1/1 Creature - Assassin
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Whenever this creature deals combat damage to a player, that player loses the game. | |
Nekrataal
Duel Decks: Jace Vs. Vraska
(U)
Collector #: 062
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2/1 Creature - Human Assassin
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First strike (This creature deals combat damage before creatures without first strike.) When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated. |
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Control Magic
Duel Decks: Jace Vs. Vraska
(U)
Collector #: 030
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Enchantment - Aura
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Enchant creature You control enchanted creature. |
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Reaper of the Wilds
Duel Decks: Jace Vs. Vraska
(R)
Collector #: 063
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4/5 Creature - Gorgon
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Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) : Reaper of the Wilds gains deathtouch until end of turn. : Reaper of the Wilds gains hexproof until end of turn. |
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Forest (86 C)
Duel Decks: Jace Vs. Vraska
(L)
Collector #: 086
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Basic Land - Forest
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Phantasmal Dragon
Duel Decks: Jace Vs. Vraska
(U)
Collector #: 014
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5/5 Creature - Dragon Illusion
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Flying When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it. |
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Thought Scour
Duel Decks: Jace Vs. Vraska
(C)
Collector #: 021
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Instant
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Target player mills two cards. Draw a card. |
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Archaeomancer
Duel Decks: Jace Vs. Vraska
(C)
Collector #: 013
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1/2 Creature - Human Wizard
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When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. | |
Tainted Wood
Duel Decks: Jace Vs. Vraska
(U)
Collector #: 078
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Land
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: Add to your mana pool. : Add or to your mana pool. Activate this ability only if you control a Swamp. |
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Halimar Depths
Duel Decks: Jace Vs. Vraska
(C)
Collector #: 036
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Land
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Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. : Add to your mana pool. |
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Memory Lapse
Duel Decks: Jace Vs. Vraska
(C)
Collector #: 024
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Instant
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Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. | |
Future Sight
Duel Decks: Jace Vs. Vraska
(R)
Collector #: 033
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Enchantment
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Play with the top card of your library revealed. You may play the top card of your library. |
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Underworld Connections
Duel Decks: Jace Vs. Vraska
(R)
Collector #: 073
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Enchantment - Aura
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Enchant land Enchanted land has ", Pay 1 life: Draw a card." |
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Gatecreeper Vine
Duel Decks: Jace Vs. Vraska
(C)
Collector #: 048
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0/2 Creature - Plant
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Defender When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle your library. |
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Remand
Duel Decks: Jace Vs. Vraska
(U)
Collector #: 026
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Instant
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Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card. |
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