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Sundown Pass
Innistrad: Double Feature
(R)
Collector #: 533
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Land
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Sundown Pass enters the battlefield tapped unless you control two or more other lands. : Add or . |
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The Meathook Massacre
Innistrad: Double Feature
(M)
Collector #: 112
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Legendary Enchantment
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When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life. |
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Shattered Sanctum
Innistrad: Double Feature
(R)
Collector #: 531
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Land
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Shattered Sanctum enters the battlefield tapped unless you control two or more other lands. : Add or . |
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Rockfall Vale
Innistrad: Double Feature
(R)
Collector #: 266
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Land
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Rockfall Vale enters the battlefield tapped unless you control two or more lands. : Add or . |
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Toxrill, the Corrosive
Innistrad: Double Feature
(M)
Collector #: 399
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7/7 Legendary Creature - Slug Horror
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At the beginning of each end step, put a slime counter on each creature you don't control. Creatures you don't control get -1/-1 for each slime counter on them. Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token. , Sacrifice a Slug: Draw a card. |
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Overgrown Farmland
Innistrad: Double Feature
(R)
Collector #: 265
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Land
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Overgrown Farmland enters the battlefield tapped unless you control two or more lands. : Add or . |
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Adeline, Resplendent Cathar
Innistrad: Double Feature
(R)
Collector #: 001
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*/4 Legendary Creature - Human Knight
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Vigilance Adeline, Resplendent Cathar's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. |
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Cemetery Prowler
Innistrad: Double Feature
(M)
Collector #: 458
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3/4 Creature - Wolf
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Vigilance Whenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard. Spells you cast cost less to cast for each card type they share with cards exiled with Cemetery Prowler. |
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Hallowed Haunting
Innistrad: Double Feature
(M)
Collector #: 284
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Enchantment
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As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control." |
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Chandra, Dressed to Kill
Innistrad: Double Feature
(M)
Collector #: 416
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Legendary Planeswalker - Chandra
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[+1]: Add . Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker. [+1]: Exile the top card of your library. If it's red, you may cast it this turn. [-7]: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell." |3| |
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Dreamroot Cascade
Innistrad: Double Feature
(R)
Collector #: 529
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Land
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Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. : Add or . |
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Welcoming Vampire
Innistrad: Double Feature
(R)
Collector #: 313
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2/3 Creature - Vampire
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Flying Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. |
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Necroduality
Innistrad: Double Feature
(M)
Collector #: 337
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Enchantment
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Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature. | |
Play with Fire
Innistrad: Double Feature
(U)
Collector #: 154
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Instant
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Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
Haunted Ridge
Innistrad: Double Feature
(R)
Collector #: 263
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Land
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Haunted Beach enters the battlefield tapped unless you control two or more lands. : Add or . |
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Faithful Mending
Innistrad: Double Feature
(U)
Collector #: 221
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Instant
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You gain 2 life, draw two cards, then discard two cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Path of Peril
Innistrad: Double Feature
(R)
Collector #: 391
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Sorcery
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Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy all creatures [with mana value 2 or less]. |
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End the Festivities
Innistrad: Double Feature
(C)
Collector #: 422
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Sorcery
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End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control. | |
Poppet Stitcher
Innistrad: Double Feature
(M)
Collector #: 071
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2/3 Creature - Human Wizard
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Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher. Back Poppet Factory Artifact Creature tokens you control lose all abilities and have base power and toughness 3/3. At the beginning of your upkeep, you may transform Poppet Factory. |
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Champion of the Perished
Innistrad: Double Feature
(R)
Collector #: 091
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1/1 Creature - Zombie
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Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished. | |
Stormcarved Coast
Innistrad: Double Feature
(R)
Collector #: 532
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Land
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Stormcarved Coast enters the battlefield tapped unless you control two or more other lands. : Add or . |
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Unnatural Growth
Innistrad: Double Feature
(R)
Collector #: 206
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Enchantment
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At the beginning of each combat, double the power and toughness of each creature you control until end of turn. | |
Shipwreck Marsh
Innistrad: Double Feature
(R)
Collector #: 267
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Land
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Shipwreck Marsh enters the battlefield tapped unless you control two or more lands. : Add or . |
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Infernal Grasp
Innistrad: Double Feature
(U)
Collector #: 107
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Instant
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Destroy target creature. You lose 2 life. | |
Triskaidekaphile
Innistrad: Double Feature
(R)
Collector #: 081
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1/3 Creature - Human Wizard
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You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. : Draw a card. |
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