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Tangle Wire
Nemesis
(R)
Collector #: 139
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Artifact
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Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player’s upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire. |
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Submerge
Nemesis
(U)
Collector #: 048
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Instant
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If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost. Put target creature on top of its owner’s library. |
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Kor Haven
Nemesis
(R)
Collector #: 141
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Legendary Land
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: Add . , : Prevent all combat damage that would be dealt by target attacking creature this turn. |
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Moggcatcher
Nemesis
(R)
Collector #: 096
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2/2 Creature - Human Mercenary
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, : Search your library for a Goblin permanent card and put that card onto the battlefield. Then shuffle your library. | |
Fanatical Devotion
Nemesis
(C)
Collector #: 008
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Enchantment
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Sacrifice a creature: Regenerate target creature. | |
Blinding Angel
Nemesis
(R)
Collector #: 003
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2/4 Creature - Angel
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Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase. |
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Saproling Burst
Nemesis
(R)
Collector #: 113
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Enchantment
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Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated. |
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Belbe's Portal
Nemesis
(R)
Collector #: 127
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Artifact
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As Belbe's Portal enters the battlefield, choose a creature type. , : You may put a creature card of the chosen type from your hand onto the battlefield. |
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Seal of Removal
Nemesis
(C)
Collector #: 042
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Enchantment
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Sacrifice Seal of Removal: Return target creature to its owner's hand. | |
Rising Waters
Nemesis
(R)
Collector #: 038
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Enchantment
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Lands don't untap during their controllers' untap steps. At the beginning of each player’s upkeep, that player untaps a land they control. |
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Ensnare
Nemesis
(U)
Collector #: 032
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Instant
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You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost. Tap all creatures. |
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Reverent Silence
Nemesis
(C)
Collector #: 111
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Sorcery
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If you control a Forest, you may have each other player gain 6 life rather than pay Reverent Silence's mana cost. Destroy all enchantments. |
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Parallax Wave
Nemesis
(R)
Collector #: 017
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Enchantment
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Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Wave: Exile target creature. When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave. |
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Parallax Tide
Nemesis
(R)
Collector #: 037
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Enchantment
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Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.) Remove a fade counter from Parallax Tide: Exile target land. When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide. |
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Daze
Nemesis
(C)
Collector #: 030
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Instant
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You may return an Island you control to its owner's hand rather than pay Daze's mana cost. Counter target spell unless its controller pays. |
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Skyshroud Claim
Nemesis
(C)
Collector #: 117
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Sorcery
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Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library. | |
Seahunter
Nemesis
(R)
Collector #: 041
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2/2 Creature - Human Mercenary
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, : Search your library for a Merfolk permanent card and put that card onto the battlefield. Then shuffle your library. | |
Terrain Generator
Nemesis
(U)
Collector #: 143
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Land
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: Add . , : You may put a basic land card from your hand onto the battlefield tapped. |
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Skyshroud Poacher
Nemesis
(R)
Collector #: 119
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2/2 Creature - Human Rebel
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, : Search your library for an Elf permanent card and put that card onto the battlefield. Then shuffle your library. | |
Rootwater Thief
Nemesis
(R)
Collector #: 040
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1/2 Creature - Merfolk Rogue
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: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay . If you do, search that player’s library for a card and exile it, then the player shuffles. |
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Flame Rift
Nemesis
(C)
Collector #: 080
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Sorcery
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Flame Rift deals 4 damage to each player. | |
Ascendant Evincar
Nemesis
(R)
Collector #: 051
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3/3 Legendary Creature - Phyrexian Vampire Noble
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Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1. |
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Seal of Fire
Nemesis
(C)
Collector #: 098
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Enchantment
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Sacrifice Seal of Fire: Seal of Fire deals 2 damage to any target. | |
Aether Barrier
Nemesis
(R)
Collector #: 027
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Enchantment
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Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay . | |
Massacre
Nemesis
(U)
Collector #: 058
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Sorcery
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If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost. All creatures get -2/-2 until end of turn. |
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