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Norwood Priestess
Portal II
(R)
Collector #: 137
|
1/1 Creature - Elf Druid
|
: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared. | |
Piracy
Portal II
(R)
Collector #: 042
|
Sorcery
|
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. | |
Righteous Fury
Portal II
(R)
Collector #: 021
|
Sorcery
|
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. | |
Golden Bear
Portal II
(C)
Collector #: 127
|
4/3 Creature - Bear
|
Razorclaw Bear
Portal II
(R)
Collector #: 142
|
3/3 Creature - Bear
|
Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn. | |
Dakmor Sorceress
Portal II
(R)
Collector #: 071
|
*/4 Creature - Human Wizard
|
Dakmor Sorceress's power is equal to the number of Swamps you control. | |
Temporal Manipulation
Portal II
(R)
Collector #: 054
|
Sorcery
|
Take an extra turn after this one. | |
Goblin War Cry
Portal II
(U)
Collector #: 104
|
Sorcery
|
Target opponent chooses a creature they control. Other creatures they control can’t block this turn. | |
Archangel
Portal II
(R)
Collector #: 011
|
5/5 Creature - Angel
|
Flying, vigilance | |
Deathcoil Wurm
Portal II
(R)
Collector #: 125
|
7/6 Creature - Wurm
|
You may have Deathcoil Wurm assign its combat damage as though it weren't blocked. | |
Swarm of Rats
Portal II
(C)
Collector #: 089
|
*/1 Creature - Rat
|
Swarm of Rats's power is equal to the number of Rats you control. | |
Sleight of Hand
Portal II
(C)
Collector #: 046
|
Sorcery
|
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. | |
Bear Cub
Portal II
(C)
Collector #: 123
|
2/2 Creature - Bear
|
Nature's Lore
Portal II
(C)
Collector #: 135
|
Sorcery
|
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. | |
Goblin War Strike
Portal II
(C)
Collector #: 105
|
Sorcery
|
Goblin War Strike deals damage equal to the number of Goblins you control to target player. | |
River Bear
Portal II
(U)
Collector #: 144
|
3/3 Creature - Bear
|
Islandwalk (This creature is unblockable as long as defending player controls an Island.) | |
Relentless Assault
Portal II
(R)
Collector #: 115
|
Sorcery
|
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. | |
Harmony of Nature
Portal II
(U)
Collector #: 128
|
Sorcery
|
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. | |
Tree Monkey
Portal II
(C)
Collector #: 148
|
1/1 Creature - Ape
|
Reach (This creature can block creatures with flying.) | |
Brimstone Dragon
Portal II
(R)
Collector #: 092
|
6/6 Creature - Dragon
|
Flying, haste | |
Denizen of the Deep
Portal II
(R)
Collector #: 035
|
11/11 Creature - Serpent
|
When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. | |
Goblin General
Portal II
(R)
Collector #: 097
|
1/1 Creature - Goblin Warrior
|
Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. | |
Swamp (C) |
Basic Land - Swamp
|
Earthquake
Portal II
(R)
Collector #: 094
|
Sorcery
|
Earthquake deals X damage to each creature without flying and each player. | |
Ancient Craving
Portal II
(R)
Collector #: 062
|
Sorcery
|
You draw three cards and you lose 3 life. | |