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Genesis Chamber
Darksteel
(U)
Collector #: 122
FOIL
|
Artifact
|
Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller puts a 1/1 colorless Myr artifact creature token onto the battlefield. | |
Skullclamp
Darksteel
(U)
Collector #: 140
FOIL
|
Artifact - Equipment
|
Equipped creature gets +1/-1. Whenever equipped creature is put into a graveyard, draw two cards. Equip |
|
Greater Harvester
Darksteel
(R)
Collector #: 044
FOIL
|
5/6 Creature - Horror
|
At the beginning of your upkeep, sacrifice a permanent. Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents. |
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Mycosynth Lattice
Darksteel
(R)
Collector #: 130
FOIL
|
Artifact
|
All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color. |
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Darksteel Colossus
Darksteel
(R)
Collector #: 109
FOIL
|
11/11 Artifact Creature - Golem
|
Trample Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. |
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Voltaic Construct
Darksteel
(U)
Collector #: 156
FOIL
|
2/2 Artifact Creature - Golem Construct
|
: Untap target artifact creature. | |
Retract
Darksteel
(R)
Collector #: 032
FOIL
|
Instant
|
Return all artifacts you control to their owner's hand. | |
Arcbound Reclaimer
Darksteel
(R)
Collector #: 101
FOIL
|
0/0 Artifact Creature - Golem
|
Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) |
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Savage Beating
Darksteel
(R)
Collector #: 067
FOIL
|
Instant
|
Cast Savage Beating only during your turn and only during combat. Choose one - Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase. Entwine |
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Leonin Shikari
Darksteel
(R)
Collector #: 006
FOIL
|
2/2 Creature - Cat Soldier
|
You may activate equip abilities any time you could cast an instant. | |
Fangren Firstborn
Darksteel
(R)
Collector #: 075
FOIL
|
4/2 Creature - Beast
|
Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature. | |
Darksteel Citadel
Darksteel
(C)
Collector #: 164
FOIL
|
Artifact Land
|
Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) : Add to your mana pool. |
|
Well of Lost Dreams
Darksteel
(R)
Collector #: 159
FOIL
|
Artifact
|
Whenever you gain life, you may pay , where X is less than or equal to the amount of life you gained. If you do, draw X cards. | |
Aether Snap
Darksteel
(R)
Collector #: 037
FOIL
|
Sorcery
|
Remove all counters from all permanents and exile all tokens. | |
Heartseeker
Darksteel
(R)
Collector #: 124
FOIL
|
Artifact - Equipment
|
Equipped creature gets +2/+1 and has ", Unattach Heartseeker: Destroy target creature." Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
|
Memnarch
Darksteel
(R)
Collector #: 129
FOIL
|
4/5 Legendary Artifact Creature - Wizard
|
: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.) : Gain control of target artifact. (This effect doesn't end at end of turn.) |
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Serum Powder
Darksteel
(R)
Collector #: 138
FOIL
|
Artifact
|
: Add to your mana pool. Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.) |
|
Whispersilk Cloak
Darksteel
(C)
Collector #: 160
FOIL
|
Artifact - Equipment
|
Equipped creature is unblockable and has shroud. (It can't be the target of spells or abilities.) Equip (: Attach to target creature you control. Equip only as a sorcery.) |
|
Spawning Pit
Darksteel
(U)
Collector #: 141
FOIL
|
Artifact
|
Sacrifice a creature: Put a charge counter on Spawning Pit. , Remove two charge counters from Spawning Pit: Put a 2/2 colorless Spawn artifact creature token onto the battlefield. |
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Spellbinder
Darksteel
(R)
Collector #: 143
FOIL
|
Artifact - Equipment
|
Imprint - When Spellbinder enters the battlefield, you may exile an instant card from your hand. Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip |
|
Darksteel Reactor
Darksteel
(R)
Collector #: 114
FOIL
|
Artifact
|
Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.) At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it, you win the game. |
|
Arcbound Slith
Darksteel
(U)
Collector #: 102
FOIL
|
0/0 Artifact Creature - Slith
|
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) |
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Arcbound Crusher
Darksteel
(U)
Collector #: 095
FOIL
|
0/0 Artifact Creature - Juggernaut
|
Trample Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) |
|
Geth's Grimoire
Darksteel
(U)
Collector #: 123
FOIL
|
Artifact
|
Whenever an opponent discards a card, you may draw a card. | |
Surestrike Trident
Darksteel
(U)
Collector #: 147
FOIL
|
Artifact - Equipment
|
Equipped creature has first strike and ", Unattach Surestrike Trident: This creature deals damage equal to its power to target player." Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
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