- MY ACCOUNT
- MAGIC: THE GATHERING
- SUPPLIES
- LEARN & COMMUNITY
- SELL US YOUR CARDS
- RETAIL LOCATIONS
- CUSTOMER SERVICE
- Sign Up For Emails
- About Us
- Careers
The Meathook Massacre
Innistrad: Midnight Hunt
(M)
Collector #: 112
|
Legendary Enchantment
|
When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life. |
|
Shipwreck Marsh
Innistrad: Midnight Hunt
(R)
Collector #: 267
|
Land
|
Shipwreck Marsh enters the battlefield tapped unless you control two or more lands. : Add or . |
|
Adeline, Resplendent Cathar
Innistrad: Midnight Hunt
(R)
Collector #: 001
|
*/4 Legendary Creature - Human Knight
|
Vigilance Adeline, Resplendent Cathar's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. |
|
Haunted Ridge
Innistrad: Midnight Hunt
(R)
Collector #: 263
|
Land
|
Haunted Ridge enters the battlefield tapped unless you control two or more lands. : Add or . |
|
Augur of Autumn
Innistrad: Midnight Hunt
(R)
Collector #: 168
|
2/3 Creature - Human Druid
|
You may look at the top card of your library any time. You may play lands from the top of your library. Coven - As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. |
|
Deserted Beach
Innistrad: Midnight Hunt
(R)
Collector #: 260
|
Land
|
Deserted Beach enters the battlefield tapped unless you control two or more lands. : Add or . |
|
Jadar, Ghoulcaller of Nephalia
Innistrad: Midnight Hunt
(R)
Collector #: 108
|
1/1 Legendary Creature - Human Wizard
|
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | |
Liesa, Forgotten Archangel
Innistrad: Midnight Hunt
(R)
Collector #: 232
|
4/5 Legendary Creature - Angel
|
Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead. |
|
Vanquish the Horde
Innistrad: Midnight Hunt
(R)
Collector #: 041
|
Sorcery
|
This spell costs less to cast for each creature on the battlefield. Destroy all creatures. |
|
Overgrown Farmland
Innistrad: Midnight Hunt
(R)
Collector #: 265
|
Land
|
Overgrown Farmland enters the battlefield tapped unless you control two or more lands. : Add or . |
|
Wrenn and Seven
Innistrad: Midnight Hunt
(M)
Collector #: 208
|
Legendary Planeswalker - Wrenn
|
[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. [0]: Put any number of land cards from your hand onto the battlefield. [-3]: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control." [-8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size." |5| |
|
Poppet Stitcher
Innistrad: Midnight Hunt
(M)
Collector #: 071
|
2/3 Creature - Human Wizard
|
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher. Back Poppet Factory Artifact Creature tokens you control lose all abilities and have base power and toughness 3/3. At the beginning of your upkeep, you may transform Poppet Factory. |
|
Gisa, Glorious Resurrector
Innistrad: Midnight Hunt
(R)
Collector #: 103
|
4/4 Legendary Creature - Human Wizard
|
If a creature an opponent controls would die, exile it instead. At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) |
|
Fading Hope
Innistrad: Midnight Hunt
(U)
Collector #: 051
|
Instant
|
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
Teferi, Who Slows the Sunset
Innistrad: Midnight Hunt
(M)
Collector #: 245
|
Legendary Planeswalker - Teferi
|
[+1]: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life. [-2]: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. [-7]: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step." |4| |
|
The Celestus
Innistrad: Midnight Hunt
(R)
Collector #: 252
|
Legendary Artifact
|
If it's neither day nor night, it becomes day as The Celestus enters the battlefield. : Add one mana of any color. , : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card. |
|
Play with Fire
Innistrad: Midnight Hunt
(U)
Collector #: 154
|
Instant
|
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
Infernal Grasp
Innistrad: Midnight Hunt
(U)
Collector #: 107
|
Instant
|
Destroy target creature. You lose 2 life. | |
Mountain (274)
Innistrad: Midnight Hunt
(L)
Collector #: 274
|
Basic Land - Mountain
|
Rockfall Vale
Innistrad: Midnight Hunt
(R)
Collector #: 266
|
Land
|
Rockfall Vale enters the battlefield tapped unless you control two or more lands. : Add or . |
|
Unnatural Growth
Innistrad: Midnight Hunt
(R)
Collector #: 206
|
Enchantment
|
At the beginning of each combat, double the power and toughness of each creature you control until end of turn. | |
Lier, Disciple of the Drowned
Innistrad: Midnight Hunt
(M)
Collector #: 059
|
3/4 Legendary Creature - Human Wizard
|
Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. |
|
Consider
Innistrad: Midnight Hunt
(C)
Collector #: 044
|
Instant
|
Surveil 1. Draw a card. |
|
Triskaidekaphile
Innistrad: Midnight Hunt
(R)
Collector #: 081
|
1/3 Creature - Human Wizard
|
You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. : Draw a card. |
|
Memory Deluge
Innistrad: Midnight Hunt
(R)
Collector #: 062
|
Instant
|
Look at the top X cards of your library, where X is the amount of mana spend to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
|