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Shared Animosity
Morningtide
(R)
Collector #: 104
FOIL
|
Enchantment
|
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. | |
Bitterblossom
Morningtide
(R)
Collector #: 058
FOIL
|
Tribal Enchantment - Faerie
|
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play. | |
Thornbite Staff
Morningtide
(U)
Collector #: 145
FOIL
|
Tribal Artifact - Shaman Equipment
|
Equipped creature has ", : This creature deals 1 damage to any target" and "Whenever a creature is put into a graveyard from play, untap this creature." Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it. Equip | |
Deglamer
Morningtide
(C)
Collector #: 118
FOIL
|
Instant
|
Choose target artifact or enchantment. Its owner shuffles it into their library. | |
Vendilion Clique
Morningtide
(R)
Collector #: 055
FOIL
|
3/1 Legendary Creature - Faerie Wizard
|
Flash Flying When Vendilion Clique enters the battlefield, look at target player’s hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card. |
|
Murmuring Bosk
Morningtide
(R)
Collector #: 147
FOIL
|
Land - Forest
|
(: Add to your mana pool.) As Murmuring Bosk comes into play, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk comes into play tapped. : Add or to your mana pool. Murmuring Bosk deals 1 damage to you. |
|
Stonybrook Banneret
Morningtide
(C)
Collector #: 051
FOIL
|
1/1 Creature - Merfolk Wizard
|
Islandwalk. Merfolk spells and Wizard spells you play cost less to play. | |
Slithermuse
Morningtide
(R)
Collector #: 050
FOIL
|
3/3 Creature - Elemental
|
When Slithermuse leaves play, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) |
|
Sigil Tracer
Morningtide
(R)
Collector #: 049
FOIL
|
2/2 Creature - Merfolk Wizard
|
, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy. | |
Sage of Fables
Morningtide
(U)
Collector #: 047
FOIL
|
2/2 Creature - Merfolk Wizard
|
Each other Wizard creature you control comes into play with an additional +1/+1 counter on it. , Remove a +1/+1 counter from a creature you control: Draw a card. | |
Reveillark
Morningtide
(R)
Collector #: 022
FOIL
|
4/3 Creature - Elemental
|
Flying. When Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play. Evoke (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) |
|
Everbark Shaman
Morningtide
(C)
Collector #: 121
FOIL
|
3/5 Creature - Treefolk Shaman
|
, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. | |
Reach of Branches
Morningtide
(R)
Collector #: 132
FOIL
|
Tribal Instant - Treefolk
|
Put a 2/5 green Treefolk Shaman creature token into play. Whenever a Forest comes into play under your control, you may return Reach of Branches from your graveyard to your hand. | |
Frogtosser Banneret
Morningtide
(C)
Collector #: 064
FOIL
|
1/1 Creature - Goblin Rogue
|
Haste Goblin spells and Rogue spells you cast cost less to cast. |
|
Cenn's Tactician
Morningtide
(U)
Collector #: 005
FOIL
|
1/1 Creature - Kithkin Soldier
|
, : Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature. | |
Fendeep Summoner
Morningtide
(R)
Collector #: 061
FOIL
|
3/5 Creature - Treefolk Shaman
|
: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. | |
Obsidian Battle-Axe
Morningtide
(U)
Collector #: 144
FOIL
|
Tribal Artifact - Warrior Equipment
|
Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature comes into play, you may attach Obsidian Battle-Axe to it. Equip | |
Research the Deep
Morningtide
(U)
Collector #: 046
FOIL
|
Sorcery
|
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | |
Luminescent Rain
Morningtide
(C)
Collector #: 129
FOIL
|
Instant
|
Choose a creature type. You gain 2 life for each permanent you control of that type. | |
Mothdust Changeling
Morningtide
(C)
Collector #: 042
FOIL
|
1/1 Creature - Shapeshifter
|
Changeling (This card is every creature type at all times.) Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn. |
|
Bramblewood Paragon
Morningtide
(U)
Collector #: 115
FOIL
|
2/2 Creature - Elf Warrior
|
Each other Warrior creature you control comes into play with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample. | |
Countryside Crusher
Morningtide
(R)
Collector #: 089
FOIL
|
3/3 Creature - Giant Warrior
|
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher. | |
Shard Volley
Morningtide
(C)
Collector #: 103
FOIL
|
Instant
|
As an additional cost to play Shard Volley, sacrifice a land. Shard Volley deals 3 damage to any target. | |
Revive the Fallen
Morningtide
(U)
Collector #: 076
FOIL
|
Sorcery
|
Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | |
Feudkiller's Verdict
Morningtide
(R)
Collector #: 009
FOIL
|
Tribal Sorcery - Giant
|
You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token into play. | |