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Goblin Wizard
The Dark
(R)
Collector #: 069
|
1/1 Creature - Goblin Wizard
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: You may put a Goblin permanent card from your hand onto the battlefield. : Target Goblin gains protection from white until end of turn. |
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Blood Moon
The Dark
(R)
Collector #: 058
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Enchantment
|
Nonbasic lands are Mountains. | |
Eater of the Dead
The Dark
(U)
Collector #: 044
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3/4 Creature - Horror
|
: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead. | |
Mana Vortex
The Dark
(R)
Collector #: 031
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Enchantment
|
When you cast Mana Vortex, you may sacrifice a land. If you don't, counter Mana Vortex. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands on the battlefield, sacrifice Mana Vortex. |
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Ball Lightning
The Dark
(R)
Collector #: 057
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6/1 Creature - Elemental
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Trample Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning. |
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City of Shadows
The Dark
(R)
Collector #: 116
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Land
|
, Exile a creature you control: Put a storage counter on City of Shadows. : Add , where X is the number of storage counters on City of Shadows. |
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Season of the Witch
The Dark
(R)
Collector #: 052
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Enchantment
|
At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack. |
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Exorcist
The Dark
(R)
Collector #: 006
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1/1 Creature - Human Cleric
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, : Destroy target black creature. | |
Elves of Deep Shadow
The Dark
(U)
Collector #: 076
|
1/1 Creature - Elf Druid
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: Add . Elves of Deep Shadow deals 1 damage to you. | |
Martyr's Cry
The Dark
(R)
Collector #: 012
|
Sorcery
|
Exile all white creatures. For each creature exiled this way, its controller draws a card. | |
Cleansing
The Dark
(R)
Collector #: 004
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Sorcery
|
For each land, destroy that land unless any player pays 1 life. | |
Sorrow's Path
The Dark
(R)
Collector #: 119
|
Land
|
: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control. |
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Dark Sphere
The Dark
(U)
Collector #: 100
|
Artifact
|
, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down. | |
Grave Robbers
The Dark
(R)
Collector #: 046
|
1/1 Creature - Human Rogue
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, : Exile target artifact card from a graveyard. You gain 2 life. | |
Stone Calendar
The Dark
(R)
Collector #: 111
|
Artifact
|
Spells you cast cost up to less to play. | |
Hidden Path
The Dark
(R)
Collector #: 078
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Enchantment
|
Green creatures have forestwalk. | |
Knights of Thorn
The Dark
(R)
Collector #: 011
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2/2 Creature - Human Knight
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Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | |
Psychic Allergy
The Dark
(R)
Collector #: 034
|
Enchantment
|
As Psychic Allergy enters the battlefield, choose a color. At the beginning of each opponent’s upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control. At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands. |
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Mana Clash
The Dark
(R)
Collector #: 072
|
Sorcery
|
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. | |
Tracker
The Dark
(R)
Collector #: 089
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2/2 Creature - Human
|
, : Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker. | |
Eternal Flame
The Dark
(R)
Collector #: 061
|
Sorcery
|
Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you. | |
Dust to Dust
The Dark
(C)
Collector #: 005
|
Sorcery
|
Exile two target artifacts. | |
Preacher
The Dark
(R)
Collector #: 016
|
1/1 Creature - Human Cleric
|
You may choose not to untap Preacher during your untap step. : For as long as Preacher remains tapped, gain control of target creature of an opponent’s choice they control. |
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Gaea's Touch
The Dark
(C)
Collector #: 077
|
Enchantment
|
: You may put a basic Forest card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery and only once each turn. Sacrifice Gaea's Touch: Add . |
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Frankenstein's Monster
The Dark
(R)
Collector #: 045
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0/1 Creature - Zombie
|
As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it. | |